Im still gonna keep making it, and yah I saw that bug as well, idk how that went over my head. (imma fix that soon) but yah LERPish is awesome. And thx for watching the Devlogs!
a few things i would personally like to see changed (i played with a gamepad):
when hitting the ground from a jump or jump roll the controller vibrating felt too much, from small heights like that i personally wouldnt want any feedback
there is no jump buffer so when i hit jump a few frames too early before landing i dont jump and it feels punishing for not being frame accurate
when jump rollling i wish the momentum of the roll would finish on the ground instead of it instantly slowing down
also jumps might feel a little better if you hovered at the peak of it for a couple frames when holding the jump button
but the visuals of goobi is charming and i look forward to seeing where this goes
Thanks for playing! I got a lot of feedback about the controller rumble, not many people liked it so i might just have an option to toggle it on or off. Also I agree that the jump needs a little work, but I agree with you. Ill add a patch soon, thanks!
Everything feels really nice here. The new model is adorable and animations are smooth, many points to LERPish. Here are a couple of minor things I noticed:
The interaction icon is always Y, not sure if that's meant to be dynamic yet.
Also it needlessly opens SteamVR which seems to be very common for Unreal demos I've noticed.
Yah LERPish is awesome, as far as the "Y Icon" yes it does need to be dynamic, so Ill be sure to add that in when the patch releases. STeam VR I will also disable in the patch! Thanks :)
Feels great! I think you've got the right balance between weighty and floaty on the jump. To me when I used the hat attack it felt a little inconsistent because if I press it after a jump I gain height but if I press it during a jump I couldn't tell if I gained additional height or not. The wall jumping feels nice. A nitpick about it is that I would prefer to only initiate wall jumping if I move into the wall in the air. If I stand next to the wall and tap jump I don't necessarily want to automatically stick to the wall. That could be frustrating if there were little Goomba enemies or something I was trying to stomp on that were near a wall but then again I guess it's a lot easier to teach players to wall jump if they do it automatically. Love the new animations too. Can't wait to see more!
← Return to game
Comments
Log in with itch.io to leave a comment.
I like it a lot, don't stop working on your game, it has a lot of potential.
The bug I noticed the most was that in the cave test, Goobi keeps moving in the direction the camera was facing before entering the cave.
But the rest is pretty cool, Goobi looks really cute (your friend LERPish did amazing animations by the way), and the gameplay feels really good.
By the way, I love your devlogs. :)
Im still gonna keep making it, and yah I saw that bug as well, idk how that went over my head. (imma fix that soon) but yah LERPish is awesome. And thx for watching the Devlogs!
theres a lot of potential,
a few things i would personally like to see changed (i played with a gamepad):
but the visuals of goobi is charming and i look forward to seeing where this goes
i realised i only posted critique
i really liked the wall jumping, felt responsive and rewarding
once i realised i could jumping off platform walls and rolling onto the surface of them was fun
it was a little hard to realise the spin gave me height at first but it was nice, reminded me of jak and daxter
i also hope you add a double jump because i think it would add a lot
Gotcha! Means a lot, ill write it down for possible things to add.
Thanks for playing! I got a lot of feedback about the controller rumble, not many people liked it so i might just have an option to toggle it on or off. Also I agree that the jump needs a little work, but I agree with you. Ill add a patch soon, thanks!
I love your devlogs! Great job with Goobi however, because I'm so annoying I use mac and that's why I can't test the demo :((
It's okay tho I'm fine with watching the progress of Goobi! Good luck on future updates!
Thanks for watching! this weekend ill upload a mac version! apologies for not making one, didn't have enough time, but ill for sure add one!
Everything feels really nice here. The new model is adorable and animations are smooth, many points to LERPish. Here are a couple of minor things I noticed:
The interaction icon is always Y, not sure if that's meant to be dynamic yet.
Also it needlessly opens SteamVR which seems to be very common for Unreal demos I've noticed.
Very solid demo. <3
Yah LERPish is awesome, as far as the "Y Icon" yes it does need to be dynamic, so Ill be sure to add that in when the patch releases. STeam VR I will also disable in the patch! Thanks :)
Feels great! I think you've got the right balance between weighty and floaty on the jump. To me when I used the hat attack it felt a little inconsistent because if I press it after a jump I gain height but if I press it during a jump I couldn't tell if I gained additional height or not. The wall jumping feels nice. A nitpick about it is that I would prefer to only initiate wall jumping if I move into the wall in the air. If I stand next to the wall and tap jump I don't necessarily want to automatically stick to the wall. That could be frustrating if there were little Goomba enemies or something I was trying to stomp on that were near a wall but then again I guess it's a lot easier to teach players to wall jump if they do it automatically. Love the new animations too. Can't wait to see more!
Thanks! yah I got a lot of feedback about the attack and wall jump, definitely, things to consider and ill fix them in a patch!