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liked the demo. played with keyboard and mouse. Don't know what it is but jumping feels a bit off to me. for me it feels a bit that i dont jump high enough. but maybe thats my pref. Also would be nice if the glider can open with the same button as jumping would make it way easier and you have another button open. 


Nice job i watch your devlogs! 

Thanks a ton! Ill work on both of those things. Another patch soon!

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noice:3

I felt like the dive felt a little sharp going down. The dive spin combo was incredibly fun and satisfying. Nothing really that negative to say about this move set.  Looking forwards to what's next in store for this project.

Thanks! Ill take a look into it and tweak it, Goobi is just a prototype for a player controller im working on.

If you can make the glide happen if you hold jump or press jump midair instead of using a separate button (RMB) to glide. This makes it so you can use RMB for something else and makes the jumping and gliding more fluid.

very fair point!

Whenever I see another youtuber making a platform game (Whether 2d or 3d), I always go "WHYYY? There are so many out there and it's so hard to make it actually good", but yours caught my attention particularly well!

The character is cute, the animations are really well polished, and the mechanics work flawlessly.

As some feedback, I feel like the character is a bit floaty as the animation is faster than his actual movement, and when you turn it also feels like he's sliding a bit. I always refer back to Super Mario Oddysey but the character really feels grounded in that game, and I think you can learn a lot from how they handled the animation / turning.

One last pain point is that it would be nice to also have a system in place where if you run for long enough your character picks up speed. I know the actual levels will be more compact than the test level but with the amount of open space here, traversing from one end of the level to the other can be a bit boring.

Otherwise, I think you're off to a really good start here with the game. Can't wait to see where it goes!

Thanks! Ill def take that into account!

You’re game looks amazing dude, I loved the spin attack/dive roll combination (I don't know if it's intentional, but it was very funny), the animations were very cool and also the 3D models were very cool.

I'm very bad at platforming but your game (I have to accept that I didn't pass it on the first try) but it wasn't so difficult that I would have to keep trying the level for many days.

I hope to see more devlogs in which you make levels and enemies, you are a very good video game developer

thank you so much!

Great game! Just a couple things though (I'm sorry I know how tiring bug fixing is). On the cheese shaped platforms, there's a bug where if you position the camera in a certain way while standing in the corner part, goobi will go comepletely inside it. Also, the sound effects do need a little bit of tweaking, but that's it!

Thanks! Yah those platforms will be fixed, and yes, the sound effects are just placeholders! So thanks!

Hi there, I just gave a shot to a demo version of your game and found some annoying animation, it's when you glide with your hat you just playing the default jump loop animation hope you change it somehow cuz it's really not perfect with gliding.
keep doing great things : 

Hmm, good you go into further detail?

actually when you press RMB to glid that the order you just gave your character to do, it means your character shouldn't be scared of gliding.
but here we have the character and when we glid the character looks soo scared of gliding that's the problem I saw personally,

don't know if I'm right or not, but it's kinda annoying while you gliding : )

what?😂

Great demo! I see a lot of potential here and I'm already fond of little Goobie. I actually didn't come across any bugs in my run (6:30 to finish) but I've got some feedback below that I hope will help!

- Turning feels great, you've got a good amount of leaning with the model.

 - I'm not sure if this is a bug or an intentional combo, but if you do a roll and then a spin attack you get this really like boosted roll combo. Once I found that I was doing it non-stop and it was a lot of fun. If this is an intentional, I'd recommend making the combo a bit harder to do so that it's more rewarding when you land it.

- The wall jumps feel really good, but I think there definitely needs to be a ledge grab. I thought I saw that in your devlog before but maybe I'm mistaken.

- Part of me likes how swift the roll is, but the other part of me feels like it's a bit too swift and makes the controls feel kind of jarring. I can see that it's a quick action to give the player full control of it, but it definitely loses some game feel because of it imo. Maybe you could add a quick force to goobie when you perform a roll so there is more impact to the action. Almost like goobie is pressing off a wall of air right before performing the roll? The force could vary depending on when you perform the roll since I noticed the roll can be performed regardless of how high you jump.

These are all just ideas though and things I noted while playing, but regardless I think the demo was awesome so far and I'm excited to see the game progress. I hope some of my feedback was helpful man and feel free to dm me on discord if you ever want me to discuss more about my thoughts on everything! :)

Thanks for playing it dude!

- As far as the "spin attack dive combo" yes it was intentional and I'm very glad that people think its fun! I do agree that it is very easy to pull off, but I will make it a little bit harder and more rewarding.

- No currently there isnt a ledge grab, however many people have said that there should be one and I completely agree. So ill program one in soon!

- Yah the roll/dive is something im going to keep perfecting, nothing is final (obv) but yah ill def look into it!


Thanks a lot dude for playing and ill be sure to dm you!

I wonder if my pc can run this

I hope so!

Great demo but may I ask I know its dumb but how do you make the platform tilt from where goobi is? Cant wait for release

haha, not dumb at all, its a blueprint that I made, theres 2 collision boxes, and depending on where goobi is on the platform, it will rotate.

very nice game

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thank you!

This game saved my life

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so glad to hear

The movement is really good and feels like it could have been made by AAA developers. 

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wow thanks for that! still got a lot of work to do!

I like it a lot, don't stop working on your game, it has a lot of potential.

The bug I noticed the most was that in the cave test, Goobi keeps moving in the direction the camera was facing before entering the cave.

But the rest is pretty cool, Goobi looks really cute (your friend LERPish did amazing animations by the way), and the gameplay feels really good.

By the way, I love your devlogs. :)

Im still gonna keep making it, and yah I saw that bug as well, idk how that went over my head. (imma fix that soon) but yah LERPish is awesome. And thx for watching the Devlogs!

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theres a lot of potential, 

a few things i would personally like to see changed (i played with a gamepad):

  1. when hitting the ground from a jump or jump roll the controller vibrating felt too much, from small heights like that i personally wouldnt want any feedback
  2. there is no jump buffer so when i hit jump a few frames too early before landing i dont jump and it feels punishing for not being frame accurate
  3. when jump rollling i wish the momentum of the roll would finish on the ground instead of it instantly slowing down
  4. also jumps might feel a little better if you hovered at the peak of it for a couple frames when holding the jump button


but the visuals of goobi is charming and i look forward to seeing where this goes

i realised i only posted critique 

i really liked the wall jumping, felt responsive and rewarding

once i realised i could jumping off platform walls and rolling onto the surface of them was fun

it was a little hard to realise the spin gave me height at first but it was nice, reminded me of jak and daxter

i also hope you add a double jump because i think it would add a lot 

Gotcha! Means a lot, ill write it down for possible things to add.

Thanks for playing! I got a lot of feedback about the controller rumble, not many people liked it so i might just have an option to toggle it on or off. Also I agree that the jump needs a little work, but I agree with you. Ill add a patch soon, thanks!

I love your devlogs! Great job with Goobi however, because I'm so annoying I use mac and that's why I can't test the demo :((

It's okay tho I'm fine with watching the progress of Goobi! Good luck on future updates!

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Thanks for watching! this weekend ill upload a mac version! apologies for not making one, didn't have enough time, but ill for sure add one!

Everything feels really nice here. The new model is adorable and animations are smooth, many points to LERPish. Here are a couple of minor things I noticed:

The interaction icon is always Y, not sure if that's meant to be dynamic yet.

Also it needlessly opens SteamVR which seems to be very common for Unreal demos I've noticed.

Very solid demo. <3

Yah LERPish is awesome, as far as the "Y Icon" yes it does need to be dynamic, so Ill be sure to add that in when the patch releases. STeam VR I will also disable in the patch! Thanks :)

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Feels great! I think you've got the right balance between weighty and floaty on the jump. To me when I used the hat attack it felt a little inconsistent because if I press it after a jump I gain height but if I press it during a jump I couldn't tell if I gained additional height or not. The wall jumping feels nice. A nitpick about it is that I would prefer to only initiate wall jumping if I move into the wall in the air. If I stand next to the wall and tap jump I don't necessarily want to automatically stick to the wall. That could be frustrating if there were little Goomba enemies or something I was trying to stomp on that were near a wall but then again I guess it's a lot easier to teach players to wall jump if they do it automatically. Love the new animations too. Can't wait to see more!

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Thanks! yah I got a lot of feedback about the attack and wall jump, definitely, things to consider and ill fix them in a patch!

Viewing most recent comments 28 to 47 of 47 · Previous page · First page